By: Harper Harris and Kyle Pinion
A big thank you goes out to Designer-extraordinaire Rian Hughes for making this entire map a reality and turning Morrison's concept into something tangible that we can pour over for days and days.
Overview
The first thing to note is the overall structure of Morrison’s view of the DC Universe. In the center is the Hall of Heroes (which will presumably be introduced in Multiversity #1) and the Rock of Ages, the source of magic in the DCU and home of the wizard Shazam. Surrounding these central structures is the Orrery of Worlds, the complex structure of Earths that we’ve seen in Final Crisis, where the Earths sit in the Bleed in perfect harmony.
One of the most interesting bits here is the inclusion and explanation of the Speed Force: it is the border between the Orrery and the Sphere of the Gods. It is defined as the speed of light, a limit only to matter in the Orrery, and it seems to be powered by lightning that is striking from the Overvoid/Source.
The key feature of the map, though, is the Sphere of the Gods; no longer are places like New Genesis, Apokolips, Heaven, Hell, Skyland, Underworld, Dream, and Nightmare different dimensions or planets in a faraway galaxy–they exist in a space outside the Orrery. It’s worth noting that the bulk of these are either created by Kirby or Gaiman. Here’s the breakdown:
Most of these have beams shooting into the orrery that have ties to the worlds they hit (more on that later), as well as red Bleed drains that lead out to the Source Wall. In the Sphere of the gods there are essentially four quadrants: Order (top), Chaos (bottom), The Pit (left), and The Pinnacle (right). These are very similar to the systems used in lots of role playing games, where players and characters fall somewhere along the continuum between these (with the Pit and Pinnacle specifically representing Evil and Good respectively). The Earths in the Orrery follow that rule; for example, Earth 0 (the main DC Earth) is smack in the middle between good and evil (Pit vs. Pinnacle) but is more on the order side than chaos, whereas Bizarro Earth is the closest to chaos. All 52 Earths are placed carefully in a way that matches their general morality and where they fall between Order and Chaos.
Moving farther outwards, each Godsphere has it’s own section of limbo outside of it, where all the forgotten characters end up (as seen in Final Crisis: Superman Beyond). Surrounding it all is the Monitor Sphere, home of the beings that observe the universe that feature prominently in Crisis on Infinite Earths and Final Crisis, Nil being their homeworld that orbits the Sphere of the Gods. Finally, the Source Wall is the outer limit of the Multiverse, the border between all of reality and the Overvoid or the Source, and is where Gods go to die. Outside of this is only Destiny of the Endless, who acts as almost the ultimate God who oversees all. The Overvoid can also be seen as a stand in for the blank page.
There’s lots more to glean and discuss here–especially if you’re a big Morrison fan–but those are the basics. Now onto the fun part...what are all these Earths? Keep in mind, our data comes from a Pre-New 52 understanding of the Multiverse. Much of this info could be tossed already, which we'll know for sure when Morrison's Multiversity Guide is released towards the end of this year/beginning of next. Until then, let's dig into the possibilities! We've provided links, where available, if you're interested in picking up any of the titles these Earths originate in.
Earth Breakdown
Earth 0 - New 52 Main Earth (Opposite: Earth 33) – The main Earth where all the happenings of the New 52 occur. Such as in Grant Morrison's Action Comics run.
Earth 1 - Earth One (Opposite: Earth 13) – Not where the sporadic series of Earth One graphic novels take place, according to Dan DiDio. Given it's sun-like look, could it potentially be the world of All-Star Superman? Morrison's well-loved Superman tale does seem like the perfect antithesis of the darker Vertigo Earth.
Earth 2 - Earth 2 (Opposite: Earth 3) – Home of the Justice Society of America, where the current Earth 2 series takes place, where Darkseid attacked before Earth 0. Interesting to note that Earth 2 has generally been home to the JSA in the DCU (A certain Morrison/Quitely one-shot excepted)
Earth 5 - Thunderworld (Opposite: Earth 10) – Where Shazam (or as he may still be referred to on this Earth, Captain Marvel) is the "Superman" of this world. This Captain Marvel was last seen in Final Crisis: Superman Beyond. Interesting to note that this is in a similar location to 4, but is touched by Heaven instead of Hell, perhaps giving it its innocent nature.
Earth 6 - Just Imagine Stan Lee Creates the DC Universe (Opposite: Earth 51) – Where the bizarre series of comics featuring DC characters being re-imagined by Stan Lee occurs. The closest Earth to Apokolips, and opposite of essentially the Jack Kirby Earth.
Earth 7 - Unknown Elseworlds Earth? (Opposite: Earth 22) – One of the key mysteries of the map. Pre-New 52 this was home to older versions of Stargirl and Jakeem Thunder, but this version is in the same orbit with the most well-known Elseworlds stories. Could this be the home of The Nail or The Liberty Files, or potentially a new place for The New Frontier rather than Earth 21. Update: This Earth has appeared in the above preview image for The Multiversity's first issue. Is this an Earth that's been ravaged by Solaris, The Tyrant Sun? Multiversity #1 Update: After reading the first issue, it's made apparent that this is a streamlined aesthetically, more culturally diverse version of Earth 8. Thus, it's easy to jump to the conclusion that this is, in effect, the "Ultimate" iteration of that world ala The Avengers and The Ultimates.
Earth 8 - Rampaging Retaliators (Opposite: Earth 44) – Home of pastiches of Marvel characters. (get it? Retaliators/Avengers!) They have also been known as the Champions of Angor. Kind of interesting given the Justice League analogues in current New Avengers comics.
Earth 9 - Tangent Comics (Opposite: Earth 18) – AKA the Jurgens-verse, supposedly an Earth more directly affected by the existence of superheroes than Earth 0. Last seen in Justice League of America #50.
Earth 10 - The Master Men (Opposite: Earth 5) – Where the Nazis won WWII and are fought by Uncle Sam and the Freedom Fighters. Where the sixth Multiversity story will take place with the Nazi New Reichsman in 1956.
Earth 11 - Matriarchal Earth (Opposite: Earth 46) – Home of gender swapped heroes such as Superwoman, Batwoman, and Wonderman. Worth noting that it is touched by Skyland where the Greek Gods live, so there’s a connection to Wonder Woman there.
Earth 12 - DC Animated Universe (Opposite: Earth 50) – Home of Batman: The Animated Series, Batman Beyond, Superman: The Animated Series, and Justice League/Justice League Unlimited.
Earth 13 - Vertigo (Opposite: Earth 1) – This dark Earth has historically been home to Constantine, Sandman, and other Vertigo properties. Most of these characters merged with Earth 0 at the end of Flashpoint (along with the Wildstorm Earth) but seems to still exist here. Notably dark and moon-like as opposed to it’s sun-esque opposite in Earth 1.
Earth 14 - Seven Unknown Earths (Opposite: Earth 29) – In old DC continuity, this was home of the New Gods, but now it is one of the universes left by Morrison for other writers to explore. This would be the most orderly universe, the exact opposite of Bizarro World.
Earth 15 - Destroyed Utopian World (Opposite: Earth 17) – Post 52 this was a utopian world where superheroes had solved all the world’s problems, but was then destroyed by Superboy Prime and is now a desolate world with no life. Last seen in Countdown.
Earth 16 - Earth-Me (Opposite: Earth 45) – Home of The Just, the ultra self-absorbed celebrity children of the Justice League, and focus of the third issue of Multiversity.
Earth 17 - Atomic Knights/Monkey Earth (Opposite: Earth 15) – A primarily simian Earth that also features the Atomic Knights. Last seen at the end of 52.
Earth 18 - Justice Riders (Opposite: Earth 9) – Where the Justice League are all cowboys in the wild west, from the Justice Riders one-shot. Mentioned in the solicit for Multiversity, but which issue is not known.
Earth 19 - Gotham by Gaslight (Opposite: Earth 34) – This distinct looking Earth is a Victorian era universe where the famed Gotham by Gaslight graphic novel takes place.
Earth 20 - Society of Superheroes (Opposite: Earth 40) – The focus of the second issue of Multiversity, where DC’s heroes come in the pulp variety, featuring Doc Fate (Doc Savage + Doctor Fate). They’ll be fighting their evil counterparts from Earth 40. Society of Superheroes #1 Update: It turns out they are reading the same Ultra Comics issue that appears on Earth 33. This will prove important as we go along.
Earth 21 - New Frontier (Opposite: Earth 48) – Where Darwyn Cooke’s The New Frontier takes place. Space age and stylish, and led in many ways by Green Lantern Hal Jordan.
Earth 22 - Kingdom Come (Opposite: Earth 7) – One of the key Elseworlds tales falls on this inner orbit (more on that later), where traditional superheroes and the brash next generation clash.
Earth 23 - President Superman (Opposite: Earth 41) – Home of black versions of the Justice League, where Superman is the president, presumably the same guy that was in the beginning of Final Crisis: Superman Beyond #1. This is where Multiversity #1 starts, as President Superman discovers a threat to the multiverse.
Earth 24 - Seven Unknown Earths (Opposite: Earth 30) – It’s unknown and will not be covered by Morrison in Multiversity, but this Earth is connected to Hell and may be an Elseworlds story according to our theory below.
Earth 25 - Seven Unknown Earths (Opposite: Earth 31) – Another left for another writer, but this Earth is connected to Skyland and may be also be an Elseworlds story.
Earth 37 – Thrillkiller (Opposite: Earth 23) Pre-New 52, this was the world designated for Howard Chaykin's dawn of the 60's tale, Batman: Thrillkiller. Multiversity Guidebook Update: We now know that Earth-37 isn't just Thrillkiller, but also a world centered on all of Chaykin's work including Twilight and Ironwolf. (Thanks to David Mann for the image)
Earth
48 – Lord Volt and Lady Quark (Opposite: Earth 21) Once the planet of the Forerunners,
created for Countdown to Final Crisis. But, with the triangle logo on
the Earth and its status in direct opposition with seemingly the home
of the New Frontier Earth, this has likely changed. Multiversity #1 Update: With Lord Volt and Lady Quark appearing the background of the gathered heroes scene and Earth 48 being highlighted in that issue, it seems very likely that they hail from here
What do you think? Are our theories totally bogus, or are we onto something here? Some of our questions will hopefully be answered, as Multiversity #1 will arrive in stores on August 20th!
Overview
The first thing to note is the overall structure of Morrison’s view of the DC Universe. In the center is the Hall of Heroes (which will presumably be introduced in Multiversity #1) and the Rock of Ages, the source of magic in the DCU and home of the wizard Shazam. Surrounding these central structures is the Orrery of Worlds, the complex structure of Earths that we’ve seen in Final Crisis, where the Earths sit in the Bleed in perfect harmony.
One of the most interesting bits here is the inclusion and explanation of the Speed Force: it is the border between the Orrery and the Sphere of the Gods. It is defined as the speed of light, a limit only to matter in the Orrery, and it seems to be powered by lightning that is striking from the Overvoid/Source.
The key feature of the map, though, is the Sphere of the Gods; no longer are places like New Genesis, Apokolips, Heaven, Hell, Skyland, Underworld, Dream, and Nightmare different dimensions or planets in a faraway galaxy–they exist in a space outside the Orrery. It’s worth noting that the bulk of these are either created by Kirby or Gaiman. Here’s the breakdown:
- New Genesis/Apokolips: Home of the New Gods created by Jack Kirby
- Dream/Nightmare: the realm of the Endless, most specifically Morpheus/Dream
- Heaven/Hell: home of DC’s religious beings like the Spectre, Zauriel, and Azazel
- Skyland/Underworld: Skyland is the home of mythological Gods (Greek, Norse, etc.) and, interestingly, Underworld is a stand-in for the Phantom Zone.
Most of these have beams shooting into the orrery that have ties to the worlds they hit (more on that later), as well as red Bleed drains that lead out to the Source Wall. In the Sphere of the gods there are essentially four quadrants: Order (top), Chaos (bottom), The Pit (left), and The Pinnacle (right). These are very similar to the systems used in lots of role playing games, where players and characters fall somewhere along the continuum between these (with the Pit and Pinnacle specifically representing Evil and Good respectively). The Earths in the Orrery follow that rule; for example, Earth 0 (the main DC Earth) is smack in the middle between good and evil (Pit vs. Pinnacle) but is more on the order side than chaos, whereas Bizarro Earth is the closest to chaos. All 52 Earths are placed carefully in a way that matches their general morality and where they fall between Order and Chaos.
Moving farther outwards, each Godsphere has it’s own section of limbo outside of it, where all the forgotten characters end up (as seen in Final Crisis: Superman Beyond). Surrounding it all is the Monitor Sphere, home of the beings that observe the universe that feature prominently in Crisis on Infinite Earths and Final Crisis, Nil being their homeworld that orbits the Sphere of the Gods. Finally, the Source Wall is the outer limit of the Multiverse, the border between all of reality and the Overvoid or the Source, and is where Gods go to die. Outside of this is only Destiny of the Endless, who acts as almost the ultimate God who oversees all. The Overvoid can also be seen as a stand in for the blank page.
There’s lots more to glean and discuss here–especially if you’re a big Morrison fan–but those are the basics. Now onto the fun part...what are all these Earths? Keep in mind, our data comes from a Pre-New 52 understanding of the Multiverse. Much of this info could be tossed already, which we'll know for sure when Morrison's Multiversity Guide is released towards the end of this year/beginning of next. Until then, let's dig into the possibilities! We've provided links, where available, if you're interested in picking up any of the titles these Earths originate in.
Earth Breakdown
Earth 0 - New 52 Main Earth (Opposite: Earth 33) – The main Earth where all the happenings of the New 52 occur. Such as in Grant Morrison's Action Comics run.
Earth 1 - Earth One (Opposite: Earth 13) – Not where the sporadic series of Earth One graphic novels take place, according to Dan DiDio. Given it's sun-like look, could it potentially be the world of All-Star Superman? Morrison's well-loved Superman tale does seem like the perfect antithesis of the darker Vertigo Earth.
Earth 2 - Earth 2 (Opposite: Earth 3) – Home of the Justice Society of America, where the current Earth 2 series takes place, where Darkseid attacked before Earth 0. Interesting to note that Earth 2 has generally been home to the JSA in the DCU (A certain Morrison/Quitely one-shot excepted)
Earth 3 - Crime Syndicate (Opposite: Earth 2) – Where the evil counterparts Ultraman, Superwoman, Owlman, etc. come from. The main villains in the recent Forever Evil event, with Superwoman still showing up in the most recent issue of Justice League.
Earth
4 - Charlton Comics (Opposite: Earth 42) – Originally the home of the
Charlton characters (the Question, Captain Atom, etc.) that essentially
became Watchmen. Where the Pax Americana issues of Multiversity will
take place.
Earth 6 - Just Imagine Stan Lee Creates the DC Universe (Opposite: Earth 51) – Where the bizarre series of comics featuring DC characters being re-imagined by Stan Lee occurs. The closest Earth to Apokolips, and opposite of essentially the Jack Kirby Earth.
Earth 8 - Rampaging Retaliators (Opposite: Earth 44) – Home of pastiches of Marvel characters. (get it? Retaliators/Avengers!) They have also been known as the Champions of Angor. Kind of interesting given the Justice League analogues in current New Avengers comics.
Earth 9 - Tangent Comics (Opposite: Earth 18) – AKA the Jurgens-verse, supposedly an Earth more directly affected by the existence of superheroes than Earth 0. Last seen in Justice League of America #50.
Earth 10 - The Master Men (Opposite: Earth 5) – Where the Nazis won WWII and are fought by Uncle Sam and the Freedom Fighters. Where the sixth Multiversity story will take place with the Nazi New Reichsman in 1956.
Earth 11 - Matriarchal Earth (Opposite: Earth 46) – Home of gender swapped heroes such as Superwoman, Batwoman, and Wonderman. Worth noting that it is touched by Skyland where the Greek Gods live, so there’s a connection to Wonder Woman there.
Earth 12 - DC Animated Universe (Opposite: Earth 50) – Home of Batman: The Animated Series, Batman Beyond, Superman: The Animated Series, and Justice League/Justice League Unlimited.
Earth 13 - Vertigo (Opposite: Earth 1) – This dark Earth has historically been home to Constantine, Sandman, and other Vertigo properties. Most of these characters merged with Earth 0 at the end of Flashpoint (along with the Wildstorm Earth) but seems to still exist here. Notably dark and moon-like as opposed to it’s sun-esque opposite in Earth 1.
Earth 14 - Seven Unknown Earths (Opposite: Earth 29) – In old DC continuity, this was home of the New Gods, but now it is one of the universes left by Morrison for other writers to explore. This would be the most orderly universe, the exact opposite of Bizarro World.
Earth 15 - Destroyed Utopian World (Opposite: Earth 17) – Post 52 this was a utopian world where superheroes had solved all the world’s problems, but was then destroyed by Superboy Prime and is now a desolate world with no life. Last seen in Countdown.
Earth 16 - Earth-Me (Opposite: Earth 45) – Home of The Just, the ultra self-absorbed celebrity children of the Justice League, and focus of the third issue of Multiversity.
Earth 17 - Atomic Knights/Monkey Earth (Opposite: Earth 15) – A primarily simian Earth that also features the Atomic Knights. Last seen at the end of 52.
Earth 18 - Justice Riders (Opposite: Earth 9) – Where the Justice League are all cowboys in the wild west, from the Justice Riders one-shot. Mentioned in the solicit for Multiversity, but which issue is not known.
Earth 19 - Gotham by Gaslight (Opposite: Earth 34) – This distinct looking Earth is a Victorian era universe where the famed Gotham by Gaslight graphic novel takes place.
Earth 20 - Society of Superheroes (Opposite: Earth 40) – The focus of the second issue of Multiversity, where DC’s heroes come in the pulp variety, featuring Doc Fate (Doc Savage + Doctor Fate). They’ll be fighting their evil counterparts from Earth 40. Society of Superheroes #1 Update: It turns out they are reading the same Ultra Comics issue that appears on Earth 33. This will prove important as we go along.
Earth 21 - New Frontier (Opposite: Earth 48) – Where Darwyn Cooke’s The New Frontier takes place. Space age and stylish, and led in many ways by Green Lantern Hal Jordan.
Earth 22 - Kingdom Come (Opposite: Earth 7) – One of the key Elseworlds tales falls on this inner orbit (more on that later), where traditional superheroes and the brash next generation clash.
Earth 23 - President Superman (Opposite: Earth 41) – Home of black versions of the Justice League, where Superman is the president, presumably the same guy that was in the beginning of Final Crisis: Superman Beyond #1. This is where Multiversity #1 starts, as President Superman discovers a threat to the multiverse.
Earth 24 - Seven Unknown Earths (Opposite: Earth 30) – It’s unknown and will not be covered by Morrison in Multiversity, but this Earth is connected to Hell and may be an Elseworlds story according to our theory below.
Earth 25 - Seven Unknown Earths (Opposite: Earth 31) – Another left for another writer, but this Earth is connected to Skyland and may be also be an Elseworlds story.
Earth
26 - Captain Carrot - (Opposite: Earth 39) This planet represents the cartoonish world of Captain Carrot and theAmazing Zoo-Crew. Last officially seen in Final Crisis in the Captain
Carrot and the Final Ark one-shot, though he made a New 52 appearance
as Captain K-Rot in Keith Giffen's cancelled Threshold series.
Earth
27 -
Seven
Unknown Earths (Opposite:
Earth 32) – Pre-Crisis, this was a planet with an alternate version
of Animal Man and played a pivotal role in the Morrison series. It's
now relegated to being fleshed out by another writer as one of the
“Seven Unknown Earths”
Earth
29 - Bizarro World (Opposite: Earth 14) the most chaotic of the
52 Earths, this is a world where every superhero is a Bizarro
character. Last seen in Geoff Johns and Eric Powell's Escape fromBizarro World story-arc in Action Comics and the Bizarro World
limited series.
Earth
30 - Red Son (Opposite: Earth 24) – A world where Superman where
discovered by Soviet migrants and raised as the ultimate hero for the
USSR. Created in the Superman: Red Son mini-series.
Earth
31- The Dark Knight (Opposite: Earth 25) This is the go-to world
for Frank Miller's Dark Knight stories (Batman Year One, The Dark Knight Returns, All Star Batman & Robin, The Dark Knight Strikes
Again, and a few tangential tales).
Earth
32 - In Darkest Knight (Opposite: Earth 27) A world where Bruce Wayne becomes a member
of the Green Lantern Corps instead of Batman. Created in Batman: In Darkest Knight by Mike W. Barr and Jerry Bingham.
Earth
33 - Earth Prime, aka our Earth. (Opposite: Earth 0) Where Superboy
Prime is being held powerless and/or the home of the Superman that
appears in Superman: Secret Identity.
Earth
34 – Amazonia (Opposite: Earth 19) Originally this earth was reserved for
the storyline Wonder Woman: Amazonia. Given the Victorian setting and
its mirror opposite, this may still be the case.
Earth
35 – (Opposite: Earth 47) Currently unreferenced in previous
continuity, but given its neon-colored counterpart, perhaps it's a
straight-laced, semi-conservative type earth.
Earth
36 – (Opposite: Earth 38) Currently unreferenced in previous
continuity, but there's an odd sort of Pan-Am/Captain Planet logo
quality to this Earth's appearance. Morrison has stated this is the
home of Red Racer, a gay man who has the powers of The Flash. Multiversity #1 Update: Red Racer's partner appears to be the Green Lantern of this world.
Earth 37 – Thrillkiller (Opposite: Earth 23) Pre-New 52, this was the world designated for Howard Chaykin's dawn of the 60's tale, Batman: Thrillkiller. Multiversity Guidebook Update: We now know that Earth-37 isn't just Thrillkiller, but also a world centered on all of Chaykin's work including Twilight and Ironwolf. (Thanks to David Mann for the image)
Earth
38 – (Opposite: Earth 36) This was once the home of a version of
Captain Atom as the leader of the Atomic Knights. That previous
status is currently up in the air.
Earth
39 – Wally Wood (Opposite: Earth 26) Morrison has stated in interviews that
this is the world dedicated to the work of Wally Wood and no
superheroes exist.
Earth
40 – Society of Supervillains (Opposite: Earth 20) This is the dark mirror of the pulp world
seen on Earth 20, of which this earth, whose villainous team is led
by Vandal Savage,
is locked in constant battle with. Society of Superheroes #1 Update: It turns out they are reading the same Ultra Comics issue that appears on Earth 33. This will prove important as we go along.
Earth
41 – Psuedo-Image (Opposite: Earth 32) Currently unreferenced in previous
continuity. Multiversity #1 Update: Earth 41 is the home of Dino-Cop and Spore. Dino-Cop is a pastiche of Erik Larsen's Savage Dragon, and it's likely that a character identified as "Spore" is probably the DC version of Todd McFarlane's Spawn. Earth 44 looks to be similar to a mid-90s version of Image comics.
Earth
42 – Chibi-Earth (Opposite: Earth 4) Also unreferenced anywhere at the current
time, but what exactly would be the opposite of a Watchmen influenced
world? Perhaps the world of the Supreme analogue seen in Final
Crisis? Or the World of Top Ten (currently owned by DC)? Multiversity #1 Update: This is the Chibi-Earth with child-like versions of the Justice League.
Earth
43 – Vampires!! (Opposite: Earth 49) Home of the Vampire League, first created
in the seminal Batman/Dracula: Red Rain.
Earth
44 – (Opposite: Earth 8) This was originally the home of Doc
Tornado and his Metal Men (a robotic JLA), and may still be the case.
Earth
45 – Corporate Earth (Opposite: Earth 16) First seen in Morrison's run of Action
Comics, this is the world of corporate super-heroes, including
SuperDoom.
Earth
47 – Sunshine Superman (Opposite: Earth 35) The aforementioned Neon-colored planet,
perhaps Sunshine Superman, a character that appeared in Morrison's run on Animal Man, has his own world?
Earth
49 (Opposite: Earth 43) Seven Unknown Earths, but what stands
opposite to a Vampire Earth? An Earth of Angels?
Earth
50 – Wildstorm (Opposite: Earth 12) This is the Wildstorm Earth, particularly
notable for series like Warren Ellis' The Authority and Planetary,
and Ed Brubaker's Sleeper.
Earth
51 – Kirby World (Opposite: Earth 6) From the climax of Final Crisis, this is
where Jack Kirby's non-Fourth World DC creations are housed (OMAC,
Kamandi, etc...)
Theories
and Questions
The
Sphere of the Gods:
Each realm within the Sphere of the Gods, other than Dream and Nightmare, is transmitting energy either to or from particular Earths. For example, Heaven's “energy beam”, for lack of a better term, travels through Earth 5, the unknown Earth 48, Earth 20 and Earth 30. Each of these planets (the ones we can identify) represents a sort-of Golden Age take on the Superhero. This is particularly amplified in the fact that Superman represents Zeus in Morrison's conception of the JLA as Greek Gods, with the most direct shot being aimed at the world of “Red Son” Superman. Comparatively, The Underworld is typically associated with the Greek God of Death, Hades. That particular realm fires through the Watchmen inspired Earth 4, Earth 46, Earth 35, and most directly Earth 31, and again with Batman representing Hades in the JLA pantheon. Skyland, the home of the Greek pantheon among other ancient belief systems, fires through Earths 42, 11 (the gender-swapped Earth), 47, and 25. Though only Earth 11 is officially identified, these Earths all seemingly represent a sort of “naturalist” approach. Even Earth 11 could be a nod toward Gaia, the female personification of the Earth in Greek mythology. Wonder Woman as Hera is clearly the touchstone here. Lastly there is Hell, a place of corruption and wickedness, whose gaze falls on Earths 10 (where the Nazis rule the planet), 43 (Vampire world), 40 (the evil counterparts of Earth 20), and the unknown Earth 24.
Each realm within the Sphere of the Gods, other than Dream and Nightmare, is transmitting energy either to or from particular Earths. For example, Heaven's “energy beam”, for lack of a better term, travels through Earth 5, the unknown Earth 48, Earth 20 and Earth 30. Each of these planets (the ones we can identify) represents a sort-of Golden Age take on the Superhero. This is particularly amplified in the fact that Superman represents Zeus in Morrison's conception of the JLA as Greek Gods, with the most direct shot being aimed at the world of “Red Son” Superman. Comparatively, The Underworld is typically associated with the Greek God of Death, Hades. That particular realm fires through the Watchmen inspired Earth 4, Earth 46, Earth 35, and most directly Earth 31, and again with Batman representing Hades in the JLA pantheon. Skyland, the home of the Greek pantheon among other ancient belief systems, fires through Earths 42, 11 (the gender-swapped Earth), 47, and 25. Though only Earth 11 is officially identified, these Earths all seemingly represent a sort of “naturalist” approach. Even Earth 11 could be a nod toward Gaia, the female personification of the Earth in Greek mythology. Wonder Woman as Hera is clearly the touchstone here. Lastly there is Hell, a place of corruption and wickedness, whose gaze falls on Earths 10 (where the Nazis rule the planet), 43 (Vampire world), 40 (the evil counterparts of Earth 20), and the unknown Earth 24.
The
Center Ring:
There's a loose relationship between each of the planets on the individual orbital rings, which makes sense given the conceit that what happens on say Earth 5 might be fictional, and the subject of a comic book, on Earth 10 in Morrison's Multiversity concept. The center ring is of particular interest though, as it seems to focus on the most popular Elseworld stories: The Dark Knight Returns (Earth 31), Red Son (Earth 30), and Earth 22 (Kingdom Come) provided that the pre-New 52 listing still holds. The question is then, what is Earth 7? It was once identified as the world of Starwoman, but that's very unlikely here. Is there a slightly darker Elseworlds counterpart to Kingdom Come (as KC is aligned to New Genesis and Earth 7 is nearer to Apokolips)? Multiversity #1 Update: As above, if Earth 7 is the DC version of the Ultimate-line, than this theory can still hold, as what Elseworld is truly more popular than Marvel's Ultimate titles?
There's a loose relationship between each of the planets on the individual orbital rings, which makes sense given the conceit that what happens on say Earth 5 might be fictional, and the subject of a comic book, on Earth 10 in Morrison's Multiversity concept. The center ring is of particular interest though, as it seems to focus on the most popular Elseworld stories: The Dark Knight Returns (Earth 31), Red Son (Earth 30), and Earth 22 (Kingdom Come) provided that the pre-New 52 listing still holds. The question is then, what is Earth 7? It was once identified as the world of Starwoman, but that's very unlikely here. Is there a slightly darker Elseworlds counterpart to Kingdom Come (as KC is aligned to New Genesis and Earth 7 is nearer to Apokolips)? Multiversity #1 Update: As above, if Earth 7 is the DC version of the Ultimate-line, than this theory can still hold, as what Elseworld is truly more popular than Marvel's Ultimate titles?
Black,
White, Green, and Pink Lines:
Other
than the white Orbital lines that connect the four rings of planetary
groupings, there are also a set of lines that seem to extend from out
of the Speed Force itself? For example, there is a line connecting
Earths 29, 43, 37 and 31 before it ends at the Rock of Eternity and
the House of Heroes in the center. The Seven Unknown Earths are
connected in a similar way. Are these possibly speed force
travel-ways? Perhaps if a speedster sought to venture from Earth 43
to Earth 31, he or she would need to go through the Chaykin Batman
world first? This could also just be a design choice, but in Morrison
projects, little usually goes to waste.
Earth
14:
Why
is that Earth different than the other Unknown Earths? What could be
the orderly counterpart of Bizarro World?
What do you think? Are our theories totally bogus, or are we onto something here? Some of our questions will hopefully be answered, as Multiversity #1 will arrive in stores on August 20th!
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